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ME++ The Cyborg Self and the Networked City
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ME++ The Cyborg Self and the Networked City
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Throughout history, humans have created unique physical spaces in which to live, work and socialize. But the digital age has completely transformed the places in which we conduct our affairs, according to William J. Mitchell. We don’t congregate at the town bank any more for financial transactions. We visit ATMs or bank online. Interactions that once required people to face each other now take place via computer, often across vast distances. Mitchell describes the disappearance of familiar public structures like phone booths, as well as the migration of work from office to just about anywhere a wireless connection is possible. As technology becomes imbedded in our lives and literally disappears into the woodwork, Mitchell sees the possibility for new kinds of extended communities. Network technology has enabled “discontinuous, asynchronous global agoras,” says Mitchell, exemplified by the most recent Gulf War protests. Organizers used digital space (email lists and websites) to help orchestrate public gatherings, which in turn generated images fed back to the Internet, spurring interest in country after country, time-zone after time-zone. Mitchell believes that such networks open up new methods for human assembly and political organization, but also increase the risks to individuals of surveillance.

LearnOutLoud.com Review:
    Peak into the Future City | In this informative streaming video released by MIT, Architect William Mitchell presents a portrait of the modern city. He reveals how the 21st century metropolis is now being restructured to accomodate changing habits in habitation, work environments and leisure activities. If the city of the 20th century was skeletal, the new millenium features an environment that has its own nervous system, bristling with a life of its own. |
Write a Review of ME++ The Cyborg Self and the Networked City
- Published:
2002
- LearnOutLoud.com Product ID:
M015524

History
The Future
Technology
The Digital Age
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